New gas station and convenience store have been added.Skid pad has been replaced with small derby track.New road-side items such as lighting, billboards and race equipment.All racecourse buildings have received a facelift to improve their appearance and placement.New offroad course for those who prefer to race off the tarmac.Slight adjustments to racetrack layout for improved drivability.Electric vehicle charging stations added.Firewatch tower, inn and combined police/fire station added to provide points of interest.New offroad trails have been placed throughout the map.Main town has received renovations with new building textures, road textures, utility poles, cables and much more.Gas station and convenience store have been renovated and area has had mechanic building added.New fishing village has been placed along the shoreline to add a point of interest.Sawmill has been expanded to include storage areas and has had buildings renovated.Improved vegetation placement to open up the map for better driveability Improved graphical appearance of vegetation.If you feel like experimenting, and don’t mind all the possible issues, then go on, give them a try, and let us know what you think! But they are complex enough that they warrant an early release, to gather feedback as soon as possible, even if the experience is still far from optimal. We’ve decided to release both in a very early state, still lacking features and stability, and likely to change in the near future and break compatibility with your recent creations (although we try not to). World Editor 2.0: is the future substitute of the already aged World Editor, which can sometimes be quite difficult to use we are aware of this, and we want to make modders life less frustrating and allow for faster work, so this is our response.The basics work, but you will find rough edges here and there. FlowGraph Editor: allows to create gameplay without needing to know LUA or any programming language: just clicking and dragging ‘flowgraph nodes’.Level rendering is up to 1.3x fasterīut wait, there’s more…In this update, you’ll also find some very experimental features: Optimized vehicle rendering: up to 2.5x faster for CPU and up to 10x faster for GPU.Level Improvements: East Coast USA, Hirochi Raceway and Derby.We are also proud to have achieved some serious performance improvements on both the CPU and GPU side, massively optimizing vehicle rendering and significantly improving level rendering. East Coast, Hirochi Raceway, and the Derby map have received extensive overhauls to improve visual quality, gameplay, and performance. In addition to vehicle-related work, we have spent a significant amount of time and effort overhauling our older levels to bring them up to the standard we’ve established with the newer ones. There is also now a drag minigame at the West Coast drag strip, and the AI might just give you a run for your money ? You’ll be able to enjoy the improved deformation more easily than ever, with seamless dynamic traffic now just a click away in the radial menu. In addition, we have extensively improved the deformation behavior of most of the vehicles in the game.
The 1963 Gavril Bluebuck joins our growing, diversifying list of vehicles including 33 variants to drive and customize, along with a wealth of mod parts and our first-ever hydraulic suspension.
The new update is out! It’s been a huge collaborative effort, but we’re very happy with the results, and we hope you enjoy 0.17. Buckle up, heavy traffic ahead: Update 0.17 released